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// The scene has world positions; each finite viewport has its own camera.
count = ui.state(0)
increment = Button("共享计数 +1")
increment.onClick(count.increment)
card = Column(20, 12, TextBlock("世界里的 UI", 2), ui.textOf(count, "value", 3), increment)
card.boxWidth = 220
card.x = -60
card.y = 40
card.borderLeft = 2
card.borderColor = "#8CA5B8"
inner = CanvasViewport(200, 100, Scene2D(RectBlock(120, 60, 8, "#D4E6D9")))
inner.x = 260
inner.y = 40
world = Scene2D(card, inner)
left = CanvasViewport(460, 320, world)
left.camera.x = -100
right = CanvasViewport(320, 320, world)
right.camera.x = -80
right.camera.zoom = 0.65
// Set right.camera = left.camera to share a view explicitly.
views = Row(0, 20, left, right)
hud = Column(16, 8, TextBlock("一个世界,多个视角", 2), TextBlock("滚轮平移 · 空格/中键拖动 · 捏合或 Cmd/Ctrl+滚轮缩放"))
hud.alignSelf = "end"
page = Page()
page.title = "场景与视口"
page.render(Overlay(12, 0, views, hud))