// A normal Endor UI tree rendered on a transformed plane in the 3D world. class WorldActions { view: Viewport3D panel: Panel3D canvas: CanvasViewport function reset(self: WorldActions): Unit { self.view.camera.x = 0 self.view.camera.y = 0.5 self.view.camera.z = 7 self.view.camera.targetX = 0 self.view.camera.targetY = 0 self.view.camera.targetZ = 0 } function turn(self: WorldActions): Unit { self.panel.rotate(0, 15, 0) } function fit(self: WorldActions): Unit { self.canvas.mounts().at(0).fitView() } } count = ui.state(0) increment = Button("点击:世界里的真实按钮") increment.onClick(count.increment) card = Column(10, 6, TextBlock("CanvasViewport", 1), RectBlock(180, 26, 6, "#9CB8A8")) card.boxWidth = 240 card.x = 10 card.y = 4 canvas = CanvasViewport(280, 80, Scene2D(card)) ui_root = Column(8, 8, TextBlock("世界空间 UI", 2), ui.textOf(count, "value", 2), increment, canvas) ui_root.crossAlign = "stretch" panel = Panel3D(4, 3, ui_root) panel.uiWidth = 320 panel.uiHeight = 240 panel.x = -1.2 panel.rotationY = 15 cube = Box3D(1.4, 1.4, 1.4, "#7B9CB7") cube.x = 2 cube.rotationY = 25 floor = Box3D(10, 0.08, 5, "#D8DEE6") floor.y = -1.8 scene = Scene3D(panel, cube, floor, DirectionalLight(-1, -2, -3, "#FFFFFF", 0.9)) scene.ambient = 0.35 view = Viewport3D(960, 520, scene) view.flex = 1 view.camera.y = 0.5 view.camera.z = 7 actions = WorldActions(view, panel, canvas) reset = Button("重置摄像机") reset.onClick(actions.reset) turn = Button("转动 UI 面板") turn.onClick(actions.turn) fit = Button("适配面板内的画布") fit.onClick(actions.fit) body = Column(24, 16, TextBlock("UI → 3D 世界 → UI → Canvas", 2), view, Row(0, 12, reset, turn, fit), TextBlock("空白处左键拖动旋转 3D · 中键/空格平移 · 滚轮缩放\n面板里的按钮、文本、布局和画布都由同一份 Endor 对象驱动。")) body.flex = 1 body.crossAlign = "stretch" page = Page() page.title = "世界空间 UI" page.crossAlign = "stretch" page.render(body)