11 lines
2.1 KiB
TypeScript
11 lines
2.1 KiB
TypeScript
import type {Geometry,Point} from './types.ts';
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export type Rect={readonly x:number;readonly y:number;readonly width:number;readonly height:number};
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export type Cubic=readonly[Point,Point,Point,Point];
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export type Connector={readonly point:Point;readonly normal:Point};
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export type BezierChain={readonly knots:readonly{readonly position:Point;readonly in:Point;readonly out:Point}[];readonly startControl?:Point;readonly endControl?:Point};
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export function rectangleBounds(g:Geometry):Rect{const angle=g.rotation*Math.PI/180,c=Math.abs(Math.cos(angle)),s=Math.abs(Math.sin(angle)),width=g.width*c+g.height*s,height=g.width*s+g.height*c;return{x:g.x+g.width/2-width/2,y:g.y+g.height/2-height/2,width,height};}
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export function hitRectangle(g:Geometry,point:Point,tolerance=0):boolean{const angle=-g.rotation*Math.PI/180,c=Math.cos(angle),s=Math.sin(angle),dx=point.x-g.x-g.width/2,dy=point.y-g.y-g.height/2,x=dx*c-dy*s,y=dx*s+dy*c,ox=Math.max(0,Math.abs(x)-g.width/2),oy=Math.max(0,Math.abs(y)-g.height/2);return Math.hypot(ox,oy)<=tolerance+Number.EPSILON*64*Math.max(1,Math.abs(point.x),Math.abs(point.y),g.width,g.height);}
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export const rectangleGeometry=Object.freeze({kind:'node' as const,version:1 as const,dataDependencies:Object.freeze([] as string[]),bounds:({geometry}:{geometry:Geometry})=>rectangleBounds(geometry),hit:({geometry,point,tolerance}:{geometry:Geometry;point:Point;tolerance:number})=>hitRectangle(geometry,point,tolerance)});
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/** Shared by the built-in model protocol and the SVG renderer; all arguments are in one display space. */
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export function bezierChainSegments(from:Connector,to:Connector,path?:BezierChain|null):Cubic[]{const reach=Math.min(240,Math.max(40,Math.hypot(to.point.x-from.point.x,to.point.y-from.point.y)*.4)),knots=path?.knots??[],anchors=[from.point,...knots.map(knot=>knot.position),to.point],add=(a:Point,b:Point)=>({x:a.x+b.x,y:a.y+b.y});return anchors.slice(0,-1).map((point,index)=>[point,add(point,index?knots[index-1].out:path?.startControl??{x:from.normal.x*reach,y:from.normal.y*reach}),add(anchors[index+1],index<knots.length?knots[index].in:path?.endControl??{x:to.normal.x*reach,y:to.normal.y*reach}),anchors[index+1]]);}
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